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headus 3D scans

moving shells/udims

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Nov 23, 2014 3:46 pm    Post subject: moving shells/udims Reply with quote

Hi Phil,

I have been repacking some models lately using mel/python scripts in Maya.
There's nothing amazing about what they are doing, its just that its a lot easier/faster to do this in Maya right now compared to the way UVlayout does it (the fact that the cursor has to be over the box is a pain in the ass Smile.

The simple addition of a set of directional buttons and a UDIM scale would be a great improvement.

Cheers,
Mike
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headus
Site Admin


Posts: 2899
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Nov 23, 2014 5:20 pm    Post subject: Reply with quote

Sounds do-able ... I get the arrows, but what does the UDIM scale do?

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Nov 23, 2014 11:39 pm    Post subject: Udim scale Reply with quote

This could be 1 rather than 100.

If you put 0.5 into it, you will be moving shells half a udim.
2 to move two udims over, 0.25 a quarter and so on.

Mike
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headus
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Posts: 2899
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Dec 02, 2014 11:40 pm    Post subject: Reply with quote

So this one has been done ... since I just did a release, it'll be a while before I do another one, but let me know which build you use (i.e. win, lin or osx) and I can make a beta installer for you.

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Wed Dec 03, 2014 2:18 pm    Post subject: Beta Reply with quote

Windows will do the trick thanks.
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headus
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Posts: 2899
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Dec 03, 2014 8:20 pm    Post subject: Reply with quote

Done! You'll find the beta version installer up on the uvlayout.com Support Extras page.

Phil
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