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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Tue Dec 17, 2013 11:43 am Post subject: flip/scaling UVs on a udim basis rather than by shells |
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Hi,
It would be great to have the option to flip shells within a udim (locked shells wouldnt be considered). Currently using negative scale values flips the shells the same as Maya does which creates overlapping shells and requires you to repack.
I think it would be enough just to add a (scale to udim box) beside the current local box.
I though about doing this with boxes, which would also be handy, but less important at this stage.
Would it be possible to add these options?
Cheers,
Mike |
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headus Site Admin
Posts: 2899
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Tue Dec 17, 2013 3:43 pm Post subject: |
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Yep, that looks like a good idea, and not hard to code. Things are pretty tight in that panel though ... I might have to splash out and make a new row!
Phil |
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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Sun Nov 23, 2014 3:34 pm Post subject: packing continued |
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Hey Phil,
Did you get anywhere with this?
We are trying to get all artist to do their layouts like this now as it 'Mari friendly'.
Mike |
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headus Site Admin
Posts: 2899
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Nov 23, 2014 5:18 pm Post subject: |
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Yes, that was added in v2.08.03 ... there's a "Tile" option now in the xform panel for selecting the origin of the transforms.
Phil |
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